![]() Practically every individual territory now has its own associated mission, giving each game a unique flavour. This beauty even has a new set of rules and dynamics involving nuclear weapons and espionage missions. The Cold War campaign - the largest - starts in the modern age, ends in the information age and spans an expanded world map. The main problem was that just as youd get stuck into the units and technologies of one era, things would arbitrarily advance to the next. The original games solitary campaign started at the dawn of civilisation and ended about now. Unless, of course, you use the pause function - but pausing in a real-time strategy game is for pussies, right. Juggling a campaign in enemy territory and keeping up with the Joneses on the technology and infrastructure front is now even more of a head shag. The flipside to the Senates new options is that RoN was already in danger of becoming a frenzied upgrade-fest in the larger missions. Here, you research political systems, with each regime style subtly affecting the mechanics of your economy and fighting units. Most of the new units belong to the new nations, like the American Marines and the Persians impressive line of war elephants.īut lets be honest - chucking these into an already huge game doesnt really change the experience. ![]()
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